![]() Fixed an issue where Justinian’s Favor tasks wouldn’t display as completed and had an incorrect description.The log-in task for the Return to Sanctuary event will now complete as intended.Fixed an issue with matchmaking for the Conqueror event.Fixed an issue that made the Stances tutorial guide appear unprompted.Fixed an issue with the Recruit/Recall a Friend event that prevented players from completing its tasks.Fixed an issue that prevented players from picking up Items that dropped from enemies.Fixed an issue where Shadow Contracts couldn’t be completed.Fixed various text issues within the Codex.Fixed an issue that prevented players from starting the Wicked Matrimony quest in the Ancients’ Cradle zone.Fixed an issue that randomly unequipped the player's current Weapon Cosmetic.Amended an issue where some of the Blood Knight’s visual effects were not displayed.Fixed an issue with Class Change where players would unexpectedly see details relevant to their old Class while engaging in Challenge Rifts.Fixed an issue that prevented the Cycle of Strife from concluding after a recent Server Merge.Fixed an issue that prevented players from entering the Crimson Plane event.Fixed an issue that allowed Necromancers to summon eight skeletons after completing the Vowed in Blood quest.Fixed infrequent issues with the Blood Knight’s Tendrils of Blood and Transfusion skills.Fixed an issue which caused the Chat box to unintentionally expand.Fixed an issue which displayed the Horadric Legacy Sanguine cosmetic set as being Cross Class.Fixed an issue which caused rubberbanding in Battleground.Fixed crashing issues that sometimes appeared while playing as the Blood Knight.Fixed an issue where the Blood Knight’s Mephitic Cloud skill sometimes caused the health bars and names of players to appear invisible during Battleground.Fixed an issue where the Blood Knight's Abomination skill unintentionally allowed players to save that skill's temporary skills to an Armory loadout, enabling them to use these skills outside of the Abomination state indefinitely.Fixed an issue where players could endlessly claim Recruit or Recall a Friend event rewards.Fixed an issue that occurred when two Necromancers would use the Command Golem skill at the same time while in a party together.Fixed an issue where new and returning players couldn’t receive the quest to unlock the Fractured Plane.Fixed an issue with Iben Fahd's Sanctum where its chests could not appear.Fixed an issue which could result in a crash when forming a Party with a Blood Knight.Fixed an issue where a new content notification wouldn’t disappear when interacting with the Friends menu.New patches will require players to update before they can continue playing. Patches are larger client-side updates that require a download for players to obtain. They don’t require a large download to be applied to the game. If you are looking for PC-specific updates, please visit our PC Known Issues blog.īug fixes are typically applied at a higher frequency, addressing smaller, related issues. As we implement these types of changes for the iOS, Android, and PC in Open Beta versions of Immortal, we will update this list. The game has already been banned in two countries after falling foul of European gambling laws.The Diablo Immortal team has been diligently monitoring your feedback and working to introduce bug fixes and patches to further improve your playing experience. ![]() This isn’t the first launch disruption Diablo Immortal has received. Over 15 million players in the country already pre-registering for the game – a large share of the total 35 million players who preregistered across the globe. But Blizzard will likely be keen to launch the game in China to expand that figure. Diablo Immortal has already generated $24 million through its in-game microtransactions, with the majority of that revenue coming from US and South Korean players. Others were disappointed with the hidden progression caps that punish free-to-play players by arbitrarily lowering their grinding rewards. Players and critics were quick to lambast the game’s aggressive monetization systems and expensive microtransactions. The launch of Diablo Immortal has not gone smoothly.
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